Joel guarda con aria ribassista in una giornata di sole in Last of Us Part 1.

Immagine dello schermo: Cane cattivo

Di questo passo, non vedremo mai l’ultimo L’ultimo di noi. In vista di un adattamento HBO di alto profilo, Naughty Dog ha rilasciato un remake dall’alto verso il basso, chiamato L’ultimo di noi Parte Iper PlayStation 5.

Non fare errori: L’ultimo di noi Parte I è fondamentalmente lo stesso esatto gioco del suo originale del 2013 (e successivo remaster del 2014, per PlayStation 4). Nei miei test, le guide che esistono già per l’originale si applicano qui, fino alle combinazioni per casseforti e altre porte chiuse. Se stai cercando consigli iper-specifici, è meglio dare un’occhiata I suggerimenti iniziali di Kirk da [website crumbles into dust].

ancora, Parte I è la versione meccanicamente superiore del gioco, non c’è dubbio, e con i miglioramenti arrivano alcune modifiche. Come il suo immediato predecessore, 2020 L’ultimo di noi Parte II su PlayStation 4, Naughty Dog includeva una serie impressionante di impostazioni e opzioni di accessibilità. lo troverai ben oltre 60 cursori e impostazioni puoi modificare. La maggior parte dipende dalle preferenze, il tipo di cose che vorrai regolare mentre giochi, ma ce ne sono alcune che vale la pena accendere dal salto.

Discorso vibrante

Discorso alle vibrazioniche si trova sotto il DualSense menu, è una delle poche parti di L’ultimo di noi Parte I questo lo fa sembrare un gioco PS5 legittimo (piuttosto che un gioco PS4 estremamente carino). L’impostazione fa vibrare il controller PS5 quando un personaggio parla e lo fa alla stessa cadenza del suo discorso. È molto bello! È anche un po’ intenso per impostazione predefinita. Per me, ho trovato il discorso all’intensità delle vibrazioni punto debole a 5: quanto basta per “sentire” i personaggi parlare ma non così tanto da distrarre.

Ellie walks across a plank while Joel and Tess look on in The Last of Us Part 1.

Screenshot: Naughty Dog / Kotaku

Custom difficulty

The Last of Us Part I is playable on six difficulty settings, ranging: very light, light, moderate, hard, survivor, and, once you beat the game, grounded. But the challenge isn’t so linear. You can adjust the difficulty for five different aspects of the game:

  • Player: Dictates how much damage you take from attacks, and how frequently or infrequently you clock checkpoints in the middle of a fight.
  • Enemies: Basically dictates how savvy (or not-savvy) your foes are.
  • Allies: Determines how often your allies assist you in combat.
  • Stealth: Controls a number of variables related to sneaking, including how long it takes for enemies to alert their comrades after spotting you.
  • Resources: Regulates how often resources, like food, ammo, and crafting supplies, appear.

So if you’re great at staying out of sight but struggle with the all-out action segments, you can reflect that in a custom difficulty setting. There’s also a perk here for masochists. Though you can’t start a new game from the highest possible difficulty level—even if you’ve played it a thousand times during its prior iterations—you can manually set all five of those to grounded for a de facto hardest-possible run.

Photo Mode Shortcut

The Last of Us Part I is debatably one of the prettiest games on console right now. In other words: You’re gonna wanna take a lot of screenshots. Typically, popping into photo mode requires opening the menu, which slows down the pace of the game—unless you turn on photo mode shortcut, in the controls menu. When activated, you can hop right into photo mode by pressing both thumbsticks in at the same time. Just make sure to get the timing right, else you’ll turn on Joel’s flashlight and ruin your shot!

Hints

Hints, at the very bottom of the HUD menu, are set to sometimes by default. But they’re far more cumbersome than they are helpful. For one thing, they only offer advice as to the critical path. Sometimes you know exactly what to do to proceed in the story but, because it’s a Naughty Dog game (dense levels worth exploring), you want to poke around for a bit, see if you can turn up any collectibles or key resources. And that brings me to the most annoying part of Part I’s hints: Once a tip pops up, it doesn’t go away until you finish the task it tells you to do. Here’s where I remind you that all of the already-written guides for this game are just as effective now as they were a decade ago.

Image for article titled Before You Start: Five Settings To Change In The Last Of Us Part I

Screenshot: Naughty Dog

Bow Reticle Style

For the most part, yes, The Last of Us Part I is the same game as The Last of Us. One subtle change: There’s a new aiming system for the bow. And it kinda sucks. By default, it comes with just a standard dot as a reticle—not great for gauging distances when aiming with a bow. But if you change the bow reticle style setting, found under the HUD menu, to classic, you’ll be able to see the arrow’s path as intended: with a clear trajectory showing where it’ll land. Not only is this helpful AF, it’s also a reminder that, yeah, some things are better left untouched.

 

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